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Archimatix is a powerful node-based parametric modeling extension for Unity that helps you quickly create mutable props and rich, coherent and variable environments.
The objective of parametric modeling with Archimatix is to author "smart models" - models capable of generating hundreds of unique forms and typologies. The faces and vertices of these models are not edited directly, as they would be in a polygonal modeler. Instead, meshes are non-destructively generated from the logic described by the models' node graphs.
The benefit of smart models is that the forms of meshes are controlled by relatively few handles that alter the mesh in smart ways, fostering an iterative design process and a way to stamp out multiple versions of a model.
• Node-based Graph Editor with Intuitive UI
• Library of Parametric Shapes and Objects
• Library Items You Make Can Be Shared via Email
• Interactive Editing with Scene View Handles
• Very Fast Realtime Editing, Even with Large Models
• Grid Snapping
• Nested Node Grouping
• 2D Shape Merging, Thickening, Offsetting and Rounding
• Relations with Mathematical Expressions
• Freeform Curve Editing
• Turtle Scripting for Custom Parametric Shapes
• Texture Scaling and Shifting to Align Both Repeating Textures and Atlases
• Automatic UV Mapping and UV2 Unwrapping
• Texel Budget Display
• Substance Support
• Collider and Rigidbody Controls
• Per-Node Static Flags
• Automatic Mesh Combination per Material
• Level of Detail Control
• Prefab Creation
Archimatix has been compared to standalone parametric modeling applications such as Houdini and Grasshopper in Rhino. While Archimatix is not yet as full-featured as these more mature parametric modelers, it is easier to learn and geared more specifically to the modeling of architectural game environments. Archimatix also offers the benefit of creating environments right in the Unity editor for iterative rapid prototyping and testing cycles.
Even though Archimatix is not a polygonal modeler, the standard meshes generated by Archimatix can be brought into ProBuilder, Megafiers and other packages that will further modify and customize your models.
Perlin-based JitterTool nodes are included in this release to randomize the placement of meshes, but Deformer and Deteriorater Nodes that subdivide and modify meshes internally are not available just yet. Since Archimatix produces standard Unity meshes, these meshes may be used as fodder for plugins such as Fracture and Fracture and Destruction.
A key offering of Archimatix is its rich features for 2D shape operations such as 2D Booleans, offset, rounding and thickening. The resulting compound shapes can be used to generate elaborate meshes, as well as paths to distribute objects. Archimatix does not currently support true CSG operations such as 3D Booleans.
Archimatix can make urban-like distributions, but, in this first release, it is not yet a true city-generator.
Archimatix is currently limited to in-editor modeling, though a runtime API will be available in the future.
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