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CG Circuit Applied Houdini Dynamics VI

CG Circuit Applied Houdini Dynamics VI
CG Circuit Applied Houdini Dynamics VI
English | Size: 334.7MB

Applied Houdini is a production quality iented series created by Steven Knipping, currently a Seni Rigid Body Destruction / FX Technical Direct at Lucasfilm's Industrial Light & Magic (Star Wars: The Fce Awakens, Avengers: Age of Ultron, Tomrowland). Benefit from production proven wkflows while also getting an in depth explanation of why things wks they way they do. Best of all - each video is crammed with actual infmation and footnotes instead of gratuitous talking and dead space.
In Dynamics VI, we will light, shade, render, and composite our explosion from the previous lesson ( use your own). The Pyro shader's fire intensity and col parameters are expled in depth, in addition to advanced production tested tricks to make it look even better. We will then light and render our finished wk broken into separate elements so that we can further push our result via compositing. Included in this lesson is a chapter on how to composite our rendered elements in Nuke, as well as a chapter on how to achieve identical results via compositing within Houdini!
Prerequisites:
Dynamics I through V

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